Will VR leave the labs and make subjects like Shakespeare come to life, too?
Reported by EdSurge, new virtual reality games suggest that we’re only scratching the surface as to what immersive education will allow us to teach. For instance, Shakespeare-VR out of Carnegie Mellon University is based out of the premise that Shakespeare is meant to be performed, and merely reading the lines in a classroom doesn’t fully help students understand the art form of Shakespeare’s work. VR makes it easier for students to access this embodied learning pedagogy.
The takeaway? As our faculty begin exploring and experimenting with virtual reality, let’s be ready to be surprised by the immersive experiences they’ll learn to design across all our courses.
May you continue to fight the good enrollment growth fight at your institution today, and we’ll see you again tomorrow.
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