What happened to gamification transforming online education?
Reported by EdSurge, a recent Horizon Report looked back at past predictions to see what they got wrong, including predicting gamification would quickly become a major force in higher education back in 2012.
Looking back, they posit falling IT budgets as well as an inability to justify the high costs of mass market quality games for individual courses that have a limited audience being the primary obstacles – not because gamification isn’t incredibly effective as a learning construct.
The takeaway? True gamification in higher ed may still be a few technology hurdles away, but what are smaller steps toward increased peer competition and higher engagement we can move toward until it arrives?
May you continue to fight the good enrollment growth fight at your institution today, and we’ll see you again tomorrow.
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